Board games

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The world’s best architects are looking to demonstrate their skill. Employ the best teams of builders and make sure they always have the right currency they need. The player who builds the most valuable Alhambra will win the competition for the best palace. Winner of the world famous "Spiel des Jahres" award in 2003; now with new artwork and tile dispenser! 2-6 Players Ages 8+ 45-60 Minutes Playing Time 2003 winner of the prestigious Game of the Year in Germany, Alhambra has been delighting game players around the world for more than 15 years.

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STRATEGY GAME: First Journey offers unique rules designed for a younger audience that retain the strategy, charm, and fun of the original Ticket to Ride. The whole family will enjoy claiming routes and completing Tickets! FUN ADVENTURE GAME: First Journey is the perfect way to introduce young players to the game of cross-country travel. HOW TO WIN THIS GAME: In First Journey, the game ends when one player completes six tickets, claiming the Golden Ticket as their prize. Climb aboard, travelers—your incredible First Journey awaits! FAST AND EASY TO LEARN: With a brand-new map and simplified rules, First Journey is the perfect way to introduce young players to the game of cross-country travel. NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This kid and family board game can be played with 2 to 4 players. The average playtime is 15-30 minutes.

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Pilot your submarine to explore the depths in a quest for rare underwater animal species, forgotten treasures, and priceless pearls! Upgrade sections of your submarine to venture deeper and score exploration points each turn for the animals you spot and the speed of your vessel. Unearth riches and discover coral reefs to score additional points at the end of the game. 2-5 Players 30 minute playing time Beautiful artwork by Jeremie Fleury, artist of Little Red Riding Hood! Unique drafting experience by Antoine Bauza! Customizable submarines provides different strategies!

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3–5 Players 90 Min Playing Time Age: 12+ Kingsport Festival, a game of bizarre cults set in the terrifying world of Howard Philips Lovecraft, lasts 12 rounds, each divided into six phases. All Cultists roll their dice and the one that rolled the lowest sum will play first and so on, then (in turn order) each one may invoke an Elder God by using one or more of his dice, where the sum of their values is exactly equal to the number of the Elder God, or pass. Once all the dice are placed or players have passed, in ascending order, the Elder Gods give their gifts to the Cultists who invoked them: the Cultists may have to lose Sanity points to receive the rewards. After Cultists have taken their dice back, in turn order each one may place his disk on one Building that is connected to another one he has already marked (starting from the House). To do so, he must pay the Domain resources required. In turns marked with a blue marker on the Calendar, a Raid takes place: first the Event card and then the Investigator card is revealed. Each Cultist calculates his Strength by adding up any modifiers he has due to Spells, Buildings, and other game effects (such as Events, Scenarios, etc.). If his strength is greater, the Cultist receives rewards; if is less, he suffers the penalty. The game ends after the twelfth round is played. If the Scenario has a Festival card, it is revealed and its effects resolved at this time. The Cultist who has the most Cult points is the winner.

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For 1 – 6 players 60 – 150 minutes playing time Includes 3 expansions for viticulture This expansion to viticulture includes the special expanded board, workers, boards and structure The essential edition of Tuscany features three expansions to viticulture: the extended table (and 36 wooden stars), structure cards, mats, and special workers (14 Meeples instead of the 66 in the original Tuscany, but the game is the same). all other expansions on the original Tuscany will go unprinted. Viticulture Essential Edition recommended for use with Tuscany Essential Edition, but older versions of Viticulture work fine too.

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Search for a lost city in a strange and wonderful world of ruins; manage and recruit adventurers, each with a unique identity; read from a book of stories, building an amazing and memorable tale each time you play!. 2 to 4 players Journey through a book of maps filled with amazing adventure in this storytelling sequel to Above and Below. Choose your path in connected quest lines 90 to 120 Minutes play time Ages 13 and Up